| Tech Adeptus | ||||||||||
|   | Points | WS | BS | S | T | W | I | A | Ld | Sv |
| Magos | 60 | 5 | 5 | 4 | 4 | 3 | 4 | 3 | 10 | 3+ |
| Praefect | 40 | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 9 | 3+ |
| Command Retinue | ||||||||||
|   | Points | WS | BS | S | T | W | I | A | Ld | Sv |
| Hypaspist | 7 | 3 | 3 | 3 | 3 | 3 | 1 | 3 | 8 | 5+ |
| Decorian | +10 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 9 | 5+ |
| Tech-Priest | 30 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 3+ |
| Praetorian | 18 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ |
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Up to four members of the squad may be upgraded to one of the following characters:
Ballisterii: One Hypaspist may be upgraded to a Ballisterii for +30 points. Once per game, the Ballisterii may call down a devastating barrage of off-table ordnance. Place a chit anywhere within LOS from the model. On your next turn, roll a scatter die and 1d6. Place the Blast marker where the actual barrage hits. Then roll two scatter die and place the blast markers touching the first template to represent the salvo. These barrages are STR 8, AP 3 Ordnance 3/Blast. Praetorian: One Hypaspist may be upgraded to a Praetorian for +12 points. Praetorians are the terror-troops of the Adeptus Mechanicus. Unlike Space Marines who are genetically altered from a young age, Praetorians are the test beds of technology; rediscovered bio-implants from brain stem alterations and nuero-linked processors to alloy reinforced skeletons and imbedded weapon systems. They may choose up to 2 weapons from the Praetorian wargear list. Standard Bearer: One Hypaspist may be given the Legio Standard for +10 points. The Standard Bearer may trade in their lasgun for a bolter for +2 points. Any Scutarii within 12" of the Standard Bearer may re-roll a failed Morale Check. Tech Priest: One Hypaspist may be upgraded to a Tech Priest for +19 points. The Tech Priest may choose Artificer Armor for +20 points. He is armed with a boltgun or may exchange it for a bolt pistol and close combat weapon at no charge. The Tech Priest allows you to re-roll on missed to hit roll for shooting by the command squad each turn. |
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| Mechanicus Elites | ||||||||||
|   | Points | WS | BS | S | T | W | I | A | Ld | Sv |
| Praetorians | 19 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ |
| +++ Praetorians are the terror-troops of the Adeptus Mechanicus. Unlike Space Marines who are genetically altered from a young age, Praetorians are the test-beds of new technologies; from brain-stem implants and neuro-linked processors to alloy reinforced skeletons and imbedded weapon systems. They are fearsome warriors and fanatical combatants. +++ |
| Mechanicus Troops | ||||||||||
|   | Points | WS | BS | S | T | W | I | A | Ld | Sv |
| Hypaspists | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5+ |
| Decorian | +10 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 9 | 5+ |
| +++ Hypaspists are the standard infantry of the Scutarii army, raised from the Forge world, they are sometimes augmented with bionics and are always fanatical in their zeal for the Machine God and the Legio, which they support. +++ |
| Mechanicus Troops | ||||||||||
|   | Points | WS | BS | S | T | W | I | A | Ld | Sv |
| Servitors | 5 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ |
| +++ Servitors make up the bulk of the inhabitants of a Forge world, relegated to the tasks of manual labor, for which they are physically and mentally augmented. When the Legio goes to war, ranks of Servitors, who are modified for combat, are gathered together to fight along-side the Hypaspists. +++ |
| Mechanicus Fast Attack | ||||||||||
|   | Points | WS | BS | S | Front Armour | Side Armour | Rear Armour | I | Ld | |
| Sentinels | 45 | 3 | 3 | 5 | 10 | 10 | 10 | 3 | 8 | |
| +++ Sentinels are lightly armoured mechanized walkers crewed by a single Cataphract who is linked physically to the machine. The Sentinals of the Scutarii can be fitted with various weapon-mounts, unlike the Imperial Guard's Sentinels. +++ |
| +++ as per Imperial Guard army list, Warhammer 40k page 243 +++ |
| Mechanicus Fast Attack | ||||||||||
|   | Points | WS | BS | S | T | W | I | A | Ld | Sv |
| Venarii | 13 | 4/td> | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ |
| +++ Like the fearsome Praetorians, the Venarii are a special creation of the Adeptus Mechanicus. Test-beds themselves, the Venarii are augmented with vicious close combat weapons and short-ranged tanglers which discharge mono-filament webbing. Their primary role is to infiltrate close and assault the enemy with lightning strikes and sudden death. +++ |
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Special Rules: Infiltrators: Venarii are able, under the right circumstances, to infiltrate close to the enemy. This is represented by the use of the Infiltration rules. If the battle does not allow infiltration, then Venarii must set up with the rest of the army. |
MECHANICUS SUMMARY
| WS | BS | S | T | W | I | A | Ld | Sv | |
| Magos | 5 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 3+ |
| Praefect | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 9 | 3+ |
| Decorian | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 9 | 5+ |
| Tech Priest | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 3+ |
| Praetorian | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ |
| Servitor | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ |
| Electro Priests | 6 | 0 | 6 | 4 | 1 | 4 | 2 | 8 | 5+ |
| Venarii | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ |
| Sagitarii | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5+ |
| Hypaspist | 3 | 3 | 3 | 3 | 3 | 1 | 3 | 8 | 5+ |
| Robot Cohort | 5 | 5 | 6 | 10 | 1 | 3 | 1 | 10 | AV 10 |
| Armour: | Front | Side | Rear | BS |
| Chimera | 12 | 10 | 10 | 3 |
| Chimedon | 13 | 11 | 10 | 3 |
| Chimerax | 12 | 10 | 10 | 3 |
| Hellhound | 12 | 10 | 10 | 3 |
| Leman Russ | 14 | 12 | 10 | 3 |
| Leman Russ Hunter | 14 | 12 | 10 | 3 |
| Leman Russ Demolisher | 14 | 13 | 11 | 3 |
| Griffon | 12 | 10 | 10 | 3 |
| Basilisk | 12 | 10 | 10 | 3 |
WS |
BS |
S |
Armour:
|
I |
A |
||||
| Sentinel | 3 | 3 | 5 |
|
3 | 1 |
WEAPONS SUMMARY
Ranged Weapons
| Weapon | Range | Str. | AP | Type |
| Laspistol | 12" | 3 | - | Pistol |
| Lasgun | 24" | 3 | - | Rapid fire |
| Hotshot Laser Assault Carbine | 12" | 4 | 5 | Assault 2 |
| Bolt pistol | 12" | 4 | 5 | Pistol |
| Bolter | 24" | 4 | 5 | Rapid Fire |
| Multilaser | 36" | 6 | 6 | Heavy 3 |
| Lascannon | 48" | 9 | 2 | Heavy 1 |
| Shotgun | 12" | 3 | - | Assault 2 |
| Autocannon | 48" | 7 | 4 | Heavy 2 |
| Flamer | Template | 4 | 5 | Assault 1 |
| Meltagun | 12" | 8 | 1 | Assault 1* |
| Multi-melta | 24" | 8 | 1 | Heavy 1* |
| Sniper rifle | 36" | X | 6 | Heavy 1* |
| Missile launcher (krak) | 48" | 8 | 3 | Heavy 1* |
| Missile launcher (frag) | 48" | 4 | 6 | Heavy 1 Blast* |
| Grenade launcher (krak) | 24" | 6 | 4 | Assault 1* |
| Grenage launcher (frag) | 24" | 3 | 6 | Assault 1 Blast* |
| Mortar | G48" | 4 | 6 | Heavy 1 Blast |
| Plasma pistol | 12" | 7 | 2 | Pistol* |
| Plasma gun | 24" | 7 | 2 | Rapid fire* |
| Plasma cannon | 36" | 7 | 2 | Heavy 1/Blast* |
*These weapons have additional special rules, see the Weapons section of the Warhammer 40,000 (3rd Edition) rules for more details.
| Range | Strength | AP | Shots | |
| Inferno cannon | Template | 6 | 4 | Heavy 1 |
Any units that suffer casualties from a hit by an Inferno cannon must make an immediate fall-back move as if they had just failed a Morale test.
ORDNANCE
| Range | Strength | AP | Type | |
| Battle cannon | 72" | 8 | 3 | Ordnance 1/Blast |
| Demolisher | 24" | 10 | 2 | Ordnance 1/Blast |
| Griffon Mortar |
Guess 12-48" |
6 |
4 |
Ordnance 1/Blast |
| Earthshaker | 120" | 9 | 3 | Ordnance 1/Blast |
HAND-TO-HAND WEAPONS
Close Combat Weapon: Roll to wound with user's Strength characteristic. Opponent may take armour saves as normal.
Power Weapon: Roll to wound with user's Strength characteristic. Any wounds inflicted by these weapons ignore the opponent's armour save.
Power Fist: The user may double his Strength up to a maximum of 10 when rolling to wound. Any wounds inflicted by these weapons ignore the opponent's armour save. Models armed with a power fist always strike last in close combat.